AI Insights · Timothy · March 2022
Top 5 Boxing Games on iOS in Bulgaria for Q1 2022
An overview of the performance of the top 5 boxing games on iOS in Bulgaria during Q1 2022, highlighting their weekly downloads, revenue, and active users.
In Q1 2022, the top 5 boxing games on iOS in Bulgaria showed varied performance in terms of downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed look into these trends.
Boxing Star: Real Boxing Fight saw its weekly revenue peak at $174 in the last week of January, followed by a significant drop to $37 in mid-February. Downloads for this game were relatively low, with the highest being 33 in mid-January. Active users fluctuated, peaking at 70 in mid-January before settling at 11 by the end of March.
Real Boxing 2 experienced a consistent revenue stream, with the highest weekly revenue of $49 at the end of March. Weekly downloads showed a downward trend, starting with 218 at the end of December and dropping to 59 by the end of March. Active users followed a similar trend, decreasing from 372 at the end of December to 122 by the end of March.
Real Boxing: KO Fight Club maintained a steady revenue, peaking at $26 in the last week of January. Downloads were modest, with a high of 27 in early March. Active users were minimal, with a peak of 38 in early March.
EA SPORTS™ UFC® 2 showed a fluctuating revenue pattern, with a peak of $45 in mid-February. Downloads were strong, starting with 385 in mid-January and peaking at 671 in late February. Active users saw a substantial increase, peaking at 1.2K in mid-March.
WWE Mayhem had a relatively stable revenue, peaking at $28 in early March. Downloads varied, with a high of 63 in mid-March. Active users saw a peak of 55 in mid-March before dropping to 20 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.